![]() ![]() We are creating the platform but it is our users that bring it to life. “We are formed in large part by our community. How are you planning on involving the Community in your development process? “VRChat is currently free and plans to remain so for the foreseeable future.” Will the game be priced differently during and after Early Access? There are already hundreds of worlds to explore and more are added every day using our Unity SDK.” Come hang out, play games, and meet people! Many of our core systems are in place, including social tools, full body avatars, interactive virtual worlds and content creation tools. “Even now VRChat is a highly enjoyable experience so we encourage you to take a look even in at this early stage. What is the current state of the Early Access version? Every day we wake up excited to keep improving VRChat. We are constantly adding more building blocks and features to our app and SDK. We plan on making sharing, content creation and streaming easy to do together from within VR. “VRChat will be a complete Social VR creation experience on all platforms. How is the full version planned to differ from the Early Access version? We’ve not set a time limit on that yet but as we move forward we’ll keep everyone updated with our progress.” We have big dreams for Social VR and we want to be at the right level of completion before leaving Early Access. Our community is building new worlds and avatars every day. We’re working tirelessly on the core platform to expand features and tools that allow for deeper creation and enjoyment of VRChat. What will you help us dream up next?”Īpproximately how long will this game be in Early Access? We welcome all your suggestions, help with testing and of course your creations. We’d now like your help to shape the next stage of our collective journey. In the last few months VRChat has matured to a point where we feel ready to share it with a larger group. In fact, a lot of our dev team began as social VR fans, and contributing community members. So far our journey has gone well with fantastic contributions from our community and our dev team. Early access gives us an opportunity to share what we and our community have built so far, as well as invite new members to help grow the VRChat universe. We believe that such a platform shouldn’t be built privately, but rather alongside a passionate community who can help shape the future of VRChat. This is an important development for us, and we hope you’re as excited as we are to see your content reach further than ever.“Our vision for VRChat is to enable anybody to create and share their own social virtual worlds. Script your content in C# / JavaScript / Boo, like you’re used to, and have Unity automatically translate it to ActionScript when you hit publish. Var go:GameObject = new GameObject(“Just normal ActionScript 3 code”) ![]() Target our ActionScript API directly from Flash. ![]() It will be up to developers in the end, to decide whether they want to target only the Flash Player, only the Unity Web Player, or some combination of the two (now things are getting interesting!) We're excited by the opportunity to target the Flash Player and all of its features with Unity, but there will be plenty of experiences that the Unity plugin is better suited for. ![]() The Flash and Unity Web Players both have their strengths. Is this the end of the Unity’s own Web Player?Ībsolutely not. We do however have some concrete answers for you now that shouldn’t wait. We can say that it will be as good as we can make it and we'll do it as fast as we can do it. These, and many other questions, we cannot answer just yet.
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